VTF P€€ Æžï=ÃJr>–lÄ>€? UUÕ ?>*UUÕ)ß +UUWX UUUUŸ‡ Õ• %ÿç[ `ÿ×ù XPÀ _ UW\\_ '%5 •ß§ù @àþ.ÿß: . gMTTVW UUUÿ‡ íUUŸM _UUUXWUUî9Ï2ÿÿÿÿ¯:.*Tª®®ÿÏ* UAAUÿçHUÕ ‰ÿ¿(UVT`¿—FÁ5U¿¯ bp_U UUÕ ?>*UUÕ)ß +UUWX UUUUŸ‡ Õ• %ÿç[ `ÿ×ù XPÀ _ UW\\_ '%5 •ß§ù @àþ.ÿß: . gMTTVW UUUÿ‡ íUUŸM _UUUXWUU UUUU UUUU, UUU-s UU½. D5,¿©à”á®.¿€ª ºu¶;¿&g‹a 4þ½;8}?¨ ë=’ò—> 10 ÷2%ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ` à?6r6ôã÷±ñë ²ž oäú ?þÿ ² ³. Vertexlitgeneric { $basetexture models/player/uuz/techknow/lucario/lucarioface $bumpmap models/player/uuz/techknow/lucario/flat2 $model 1 $halflambert 1. Musix.halftime.dren_01 { channel chan_static volume 0.80 soundlevel sndlvl_none pitch pitch_norm wave *music/dren_01/mainmenu.mp3 soundentry. Vtf p î = š=r >€ …q‚0 €«õ§9, ttütó3, )•ò3¯2 € z š i^ðx~e9ó3¾öv\ö3ˆ •×þø¨)ðµ/* ìze1xxpø 3%) õõõr;†1à_u_§)ä ¨wuw‹rð.
VTF P€€# ‘{á>(Íù>èë =€? ã àÎ&„ݪ®#ÏF„wªºÊã ðPp€"¾ ! ‰ ¥ ¶á”ƒu F ¶á”ÂU”‘B¾ ! bPZ" Á %% %"¶!|Í U¨"¾!|sÀU*" Á XXPX̵ %¥% ¾tõUª ¾t_UªÌµ XZX ÿÿTT ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU —¶mÛ6æüÿÿUUgÿ¶mÛ"óÿÿÿUUz÷¶mÛáðÿÿÿUU ½¶mÛ‚ý×ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU ÿÿUU.
OPEN