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Unity uses meters as distance units

Conversely if your players are the size of ants, everything will move a lot faster. Once you have the scale of your map (and the items on it) the way you want it, then you adjust your camera position and fov or scale in order to get it to look the way you want on screen. A practical guide to unity's units of measurement, why they are important, and how you can alter them to suit your project's needs. When creating augmented and virtual reality experiences, it’s important to understand how things are scaled and how the units work 1 unit in unity means 1 meter in your ar or vr experience. Adjust the scale of objects directly in unity by selecting the object and changing its scale properties in the inspector

For example, a scale factor of 1 means 1 meter, while 0.01 is equivalent to 1 centimeter. To scale a game object in unity, developers typically access the transform component of an object The transform component defines the position, rotation, and scale of a game object within the scene. When you've fixed the aspect ratio of the window, changing the width of the window also changes the height of the window to match, and changing the height changes the scale of the game view. Scale doesn’t tell you how large a model’s size is It is a multiple of that size (on each specific dimension individually), regardless of what it actually is.

Upon importing a 3d model, unity provides a ‘scale factor’ option in the inspector under the import settings

Set this factor to convert the model’s units correctly into meters For instance, if your model was designed using centimeters, set the ‘scale factor’ to 0.01.

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