Rtx filter for your game (brightness, ripples and other effects) New godot 4 version available The idea with godot shaders is to be natural place to start when you need shader help This shader creates gerstner waves, shows caustics, foam. Upgrade of my old complete toon shader now for godot 4 Deeper control over specular blobs and fresnel effect, all toonified
Heightmap and subsurface scattering left out can be copied from the first version, i just left them out because i think they’re not. Stylized sky shader, startedasareworkingof this
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