I would like to to be able to use the map editor mod and make gamemodes for a server i run like the gta:o creator except i load the maps and such When scripting, i am using scripthookvdotnet in my resources, this fetches all available functions/ natives for me Is this correct to be doing, or should i be using scripthookv as a resource instead Is this even how it works Thanks using visual studio, c# So, i need both script hooks on my server and from what i understand it has script hook included, but what about scripthookvdotnet?
I tried to install scripthookvdotnet but it did not work I put the.asi file, the.dll file and the.xml file in the plugins folder I also tried putting the.dll and the.xml file in the fivem application data folder and i tried renaming the files but nothing works I tested scripthookvdotnet with the stance mod Is there any way to use scripthookvdotnet? Does fivem support script hook v.net
Because it’s made for gta v and not fivem Like @theindra said above, use either fivem’s own nativeui (it’s a direct port) or menuapi or nativeuilua_reloaded. Surprisingly, the way i fixed this issue is to just wait 10 or so seconds after five reborn starts up before actually connecting to any servers or clicking on anything Give that a go and tell me if it works for you too. @notgigo said in scripthookdotnet.net scripts in fivereborn bug\loading crashes. Just wait about ten seconds after the menu shows up before doing anything, even moving your mouse
After that just join a server Thanks for your reply, i’ve solved the issue with the crashing now I still need scripthookdotnet to work though Gang and turf mod this mod requires the following to work properly Script hook v script hook v dot net (tested with v3.0.3) native ui (tested with v1.9.1) also, script hook v dot net requires the following .net framework ≥ 4.8 visual c++.