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Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a

Functions, subroutines) that call each other. Procedural programming languages are based on the concept of the unit and scope (the data viewing range) of an executable code statement A procedural program is composed of one or more units or modules, either user coded or provided in a code library Each module is composed of one or more procedures, also called a function, routine. Procedural programming procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions) The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed.

In julia, oriented programming is not the primary focus, instead it emphasizes multiple dispatches, a more general concept Despite this, oop can still be achieved in julia through the use of composite types and methods ^ julia object oriented programming

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